When they break though, the network probe reports that no network is formed whatsoever as shown here in these two pictures respectively: https://i.imgur.com/9RHvddq.png and https://i.imgur.com/RJhZUHv.png I also think that this is only happening when they are connected to entangloporters, because I have cables that are receiving power through different means which are fine when the others break. Server java version: blockcarpentry-1.16-0.4.0.jar Forge: 2460 Now when I leave the whole thing stops working again. I've ran into this problem on my server too. Recipe --Another edit-- cfm-7.0.0pre22-1.16.3.jar MouseTweaks-2.14-mc1.16.2.jar Fluid Pipe (Immersive Engineering) - Feed The Beast Wiki The workaround is: Whenever you make changes in the cable network and leave, come back an extra time, but don't try to fix it. Have a question about this project? 2 - Configure a not connected face, [Note: if you are having issues connecting the cable and cell, configure the cell face, then place cable], Forge: 35.1.13 It is the tier 1 of items transport pipes provided by Mekanism, with the lowest transport speed of 1 m/s and a pump rate of 2 items/s. replacing a cable with a new one results in just that one filling up. How do I set this shit up. I am playing Valhelsia 3 and I can confirm that this issue is still happening as of Mekanism v10.0.17.444. The output and input sides can't be changed. And it will just drain. Not really, we have a couple of repro situations though I haven't had time to look. Now he Currently it is impossible to run say two fluid pipes next to each other with different purposes. Is there an ETA on a resolution for this? The text was updated successfully, but these errors were encountered: I think the microblocks covers I've used for this were from the Extra Utilities mod. Sign in So I'm operating a server using the Valehlsia 3 modpack on Version 3.0.11, which is running Mekanism 10.0.8 on Forge 32.0.106. Place mekanism cables to form a cable network. Which means I have to try to find another mod with compatible gas transport. MC 1.12.1, This is happening in Modern Skyblock 2.4.4 The speed can only be increased by adding an upgrade. It just Mantle-1.16.5-1.6.127.jar It is also used as a component to craft the next tier of item transport pipes, the Advanced Logistical Transporter . More mekanism pipes in one chunk - more chanses for this issue. But you have to be careful not to match an existing underground pipe, or your pipes will be filled with a different oil. I tried using a dynamic tank but failed to find a way to bring the chemicals from the electrolytic seperator to the tank. how to prevent mekanism pipes from connecting? : r/feedthebeast - Reddit Have a question about this project? Right-clicking a Fluid Pipe with an Engineer's Hammer in it's connecting spot will prevent it from connecting, or allow it to connect if it has been disabled. https://drive.google.com/open?id=1y6z6yQfuCK4ludNHenRX15wb2YMgzFCh, 9.4.13.349 contains some Cable network changes. Mekanism 9.4.1.326 Machines on the right ran out of power, as expected. jei-1.16.5-7.7.1.137.jar Logistics Pipes Tutorial | Technic Pack Wiki | Fandom The sneakypipes settings on the machine are set to all sides input. When this issue started. ae2wtlib-0.3.2-1.16.5.jar Yes, they are gaseous so try with gas pipeps ans look how it flows :). You signed in with another tab or window. I can report the same thing is happening in my single player world. The piping problem can also spread to remaining pipe blocks and other devices that use power, on other mods. It produces Hydrogen, which can be burned in a Gas-Burning Generator to produce power (the same amount that you put in). Cookie Notice Mekanism 9.4.1 Have a question about this project? Emptying an electrolytic separator in mekanism? - Arqade Im getting kinda frustraded lol. OpenJDK Runtime Environment (build 16.0.1+9-Ubuntu-120.04) to your account, Energy cables randomly stop working sometimes , having to replace the malfunctioning one in order to repair the energy chain , and sometimes after replacing it stops 1-2 cables pieces further, [gist / pastebin / etc link here. Higher tiers of upgrades mean a higher transfer rate. just made my own mod pack and found this bug its kind of frustrating to have to keep breaking my cables and replacing them whenever I leave my base, but it does not happen all the time my mod pack is 1.12.2 with the newest version of mechanism btw. That was added post bug. gravestone-1.16.5-1.0.6.jar Ultimate Energy Cube is fully functional with EnderIO conduits used for a single input and a single output. Network from gas generators to a thermal expansion energy cell was from, but from that energy cell to everything else there was no network. I said 10.0.18 not 10.0.17, whether it is broken on 10.0.17 or not is irrelevant to my question. Well occasionally send you account related emails. However I did scan with the network probe and when the cables are functioning normally it reports the correct amount of energy receivers and givers. I would be interested in knowing if anyone is still running into this with Mekanism 10.0.18 as various things have been fixed including some issues related to capabilities/chunk unloading/reloading. It is randomly, sometimes the multi block structures are connected and any other are disconnected. JustEnoughResources-1.16.5-0.12.1.128.jar Pipe gets loaded, may not connect, structure is loaded (and validated), pipe may connect but isn't aware of this. Mousing over a Mekanism machine or factory will show the color for that side, . Complete the structure by placing the controller (you can break & place as often as you want), Break pipe & place it again OR place a block next to the misbehaving pipe OR replace another thermal evaporation block. Pipe isn't allowed to connect if the structure is invalid, if the structure is made valid, with a block which doesn't cause a direct block update it doesn't update the connection status of the pipe. We added some mods, i.e. have issues connecting to Thermal Series blocks. You signed in with another tab or window. Tutorials/Machine Configuration - Official Mekanism Wiki If I want things to reconnect I have to break cable and replace it. Xaeros_Minimap_21.22.2_Forge_1.16.5.jar Here's a picture showing it happening within one chunk. Cucumber-1.16.5-4.1.12.jar You will have to replace all cables for it to function again. Update 1 : This is happening every time I log in and is occurring on 2 different power grids that are not connected. Pipes can be disconnected/reconnected by sneak-clicking with a wrench. reader said that the working cables , the green ones had energy , while the Their transmission limit of 320 RF/t can handle all engines so far. Attached screenshot where you can see the power just stops. The text was updated successfully, but these errors were encountered: I believe what is happening is that for some reason the networks are not "joining" together, but I am not quite sure why or how as I am unable to reproduce this. I really wish there was a way to stop similar transmitters from connecting together. Sign up for a free GitHub account to open an issue and contact its maintainers and the community. Morpheus-1.16.5-4.2.70.jar It is also used as a component to craft the next tier of liquid transport pipes, the Advanced Mechanical Pipe. The design idea worked but there was a flaw. to your account, Hello, xlfoodmod-1.16.4-1.2.0.jar. Sign up for a free GitHub account to open an issue and contact its maintainers and the community. For cable/machine connection you have the option of using shift + right clicking with the Configurator on the cable segment to break the connection. #1 Is there a better way to store Mekanism chemicals other than the gas tanks? If the player is extracting liquids from a storage block (e.g., Dynamic Tank), the connection between pipe and tank must be configured with a Configurator to the "Pull" setting (shown in Picture 2). Leave the area about ~16-32 chunks out and then come back, the cables will have no green in them and will not transmit power. Already on GitHub? I'll consider adding color support in the future. [Suggestion] Be able to stop pipes connecting #3765 - Github Currently it can transport: Hydrogen Oxygen Water Vapor Chlorine Sulfur Dioxide Sulfur Trioxide Sulfuric Acid Hydrogen Chloride Fissile Fuel Polonium Nuclear Waste Spent Nuclear Waste Ethylene Sodium Gaseous Brine Slurry Crafting Recipe 8 Blocks Pipes, Cables, etc. Mekanism: 10.0.5, 1.12.2 --> 9.8.3.390 I have this same problem too. ***> wrote: The method for reproduction is similar to how others have stated, so, pointless to restate. You see, I don't actually have a log file as I don't own the server, I'll contact the owner about it, though when we were testing, she couldn't figure it out either, so I'm assuming that the log didn't help much, I'll still see if I can get it though. DynamicTreesPlus-1.16.5-0.1.0-Beta10.jar I would like to say that the problem with pipes is not present in all devices. privacy statement. and our By default pipes are relatively slow. You signed in with another tab or window. chiselsandbits-1.0.43.jar Here's my server mod folder as I left it since the bug occurred: https://imgur.com/CEjg7oW Minus Quark. The latest is 9.4.1.326 for 1.12, This keeps happening with me in AllTheMods 3 v3.2b for all types of cables/pipes/transports. By clicking Sign up for GitHub, you agree to our terms of service and Sorry about that, forgot that service is read-one-then-delete. Coming back, the cables will have ceased working and the network will no longer be existent. The text was updated successfully, but these errors were encountered: Aren't they gaseuos? Rather time consuming tbh, Looks like exist limit of mekanism-pipes in one chunk. flywheel-1.16-0.2.5.jar On top of that is a fully infused RFTools Advanced powercell with the side facing the ultimate cable set to output. Screenshot of a "broken" cable according to HWYLA, showing that it isn't forming a cable network. 4 7 comments Best Add a Comment After leaving area (dimension) and returning, Energy Cube will no longer accept input but continues to output. Breaking and replacing the Energy Cube restores full functionality. OpenJDK 64-Bit Server VM (build 16.0.1+9-Ubuntu-120.04, mixed mode, sharing), Minecraft Server version: My mod list is rather long so I'll see if I can generate an easy list. Power on the back. The engine must be facing the wooden pipe for energy to be transmitted but the energy will be automatically output into the pipe by the engine. The cables stop transferring power when you leave the area. elevatorid-1.16.5-1.7.13.jar https://gist.github.com/Xerasin/3a52eae8f6d920eb97510f08eeb0bb05, https://gist.github.com/7349c9f62bb945af3be6edc8d4981a78, An absurd (unnecessary) recipe for the Purification Chamber (Mekanism-1.12.1), Energy pipes not transferring energy until broken and replaced, [1.12.2] Ultimate Cable loses ability to xfer power after base becomes unloaded, [1.12.2] Logistical Pipes stop working after dimension change/login/logout, https://gist.github.com/ProsperCraft/92c7b09dc4d4ba649367a233ffd63ba6, The Curious Case of the Vanishing Digital Miner, https://www.dropbox.com/s/k67t1sirlxnu4oc/nw.zip?dl=0, Add Thermal Dynamics to the pack because Mekanism cables and transporters are broken, Transport Cease to Function After a While, Various fixes to data not loading properly, Fix network connections across chunk loading. Transport cable push/pull, gas cable bug when I don't be in this same place. Hwyla-forge-1.10.11-B78_1.16.2.jar Nevermind, I just tested it without entangloporters and it still happens, really weird. Help with Mekanism Pipes? : r/feedthebeast - Reddit I would be interested in seeing the latest log the next This is on a cable crossing ~12 chunks to power a Digital Miner. The pipe doesn't travel too far. The pipe connects to the top of an elite purifying factory. GitHub mekanism / Mekanism Public Notifications Fork 467 Star 1.1k Code Issues 41 Pull requests 8 Actions Projects 2 Wiki Security Insights New issue Mechanical Pipes and Machines wont in/out liquids #3913 Closed For more information, please see our Cookie Notice Updated my reproduction path a bit more to make the error appear more reliable. morecfm-1.3.1-1.16.3.jar openjdk version "16.0.1" 2021-04-20 Configurator - Official Mekanism Wiki Have a question about this project? If chunkloaders are left active in the problem area, it won't fix. Mekanism: the mechanical pipes are not transporting the fluids from the tanks imgur 6 3 3 comments Best Add a Comment RaidenCat 3 yr. ago shift right click on the pipe connected to the tank with mekanism's configurator linux_n00by 3 yr. ago i can connect and disconnect empty pipes with the configurator. I just can't seem to get them to work. EnderStorage-1.16.5-2.8.0.168-universal.jar I've set these shit pipes to Push, I've set the I/O on the machines via colors, I even put items in the I/O slots in the machines themselves. You can get that with the network probe. This factory should accept oxygen, but none is going in. My test setup is not crossing any border). Higher tiers of upgrades mean a higher transfer rate. Oh by the way, just as an update this seems to happen with item pipes as well, which leads me to believe there could be more pipes from mekanism that have this issue. Ah. Ok so i just joined our server , havent played on it after ive put up the Be in the chunk with working Mekanism cables (I use Advanced Universal cable). Have a question about this project? I have a issue with the Thermal Evaporation Block, the mechanical pipe won't connect to the Thermal Evaporation Valve. (now using 9.4.1.326 of mekanism but still had it happen before changing that config). "joining" together, but I am not quite sure why or how as I am unable to ItemPhysic_v1.4.18_mc1.16.5.jar Have a question about this project? By clicking Sign up for GitHub, you agree to our terms of service and privacy statement. Aquaculture-1.16.5-2.1.21.jar Also take a look at the closed issues! The coordinates point to an IC2 machine they were complaining about: The server is running Enigmatica 2 Expert v1.49. Being able to tell pipes to stop connecting would be amazing! AS Chaos234 pointed out, the Electrolytic Separator inputs fluids (mechanical pipes) and produces 2 gasses. everything works again. Privacy Policy. Place the tubes next to an invalid structure (completely build, controller missing), like in above picture. The speed can only be increased by adding an upgrade. Tesseract Not connecting to Pipes | Feed the Beast JEITweaker-1.16.5-1.0.1.35.jar Picture 2: Mechanical pipe with configured socket, to extract liquid from a Dynamic Tank. However, as you can see with my screenshot, it seems like it's not compatible despite every tutorial using mechanical pipes. I believe this issue is fixed as of 9.7.2.373, if anyone is still experiencing this version could they please let us know. They have the problem that their isolation only works for a small distance - something like 30-50 blocks. Or pull things out. Pipez Minecraft Mods - CurseForge lets say 15-20 away) Come back and see it all working properly again. but new pipes refuse to join, **Forge 1.15.2-31.0.14 Just use the Configurator to change the pipe colors.